GUSTAVO COUTINHO
COMPOSER | SOUND DESIGNER

Hello there!
I am a Brazilian composer and sound designer specialized in music for games. My work blends a deep understanding of interactivity with a love for genre-bending composition, resulting in scores that not only support gameplay but transform with it.
Since getting started in 2015 on small Flash games, I've had the privilege to work on recognized titles like Wardogs, Payday 2, Payday 3, Sniper Ghost Warrior Contracts 2, and The Walking Dead franchise. I’m equally passionate about unique and ambitious indie titles, with credits including Rise of Industry and its dystopian 2130 DLC, The Haunting of Joni Evers, Lord Winklebottom Investigates, Keylocker amongst many others.
My style often experiments with unexpected combinations, like mixing mariachi trumpets into hard-hitting electronic music for PAYDAY 2’s “Bonebreaker”. To me, musical ideas are always guided by interactivity and how the score can reflect, respond to, and elevate the player's experience in real time.
In addition to composing, mixing and mastering, I also handle implementation in both FMOD and Wwise, with extensive experience in both, often integrating my own music systems directly into the games I score. This technical fluency is central to my approach, as I keep the implementation in mind at all times while writing music.
Have any questions? Please feel free to contact me!
Hope we can work together!